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James Cameron's Avatar Slot Machine Storyboards-Single Player Bonuses

Storyboards showing the Player screen when a single player bonus was triggered. These were to help guide the 3D artist with camera moves and timing. Single Player Bonuses were all Na'vi themed. Drawn in photoshop
International Game Technology, 20th Century Fox, Lightstorm Entertainment, Dune Entertainment, Ingenious Film Partners

Storyboards showing the Player screen when a bonus was triggered. These were to help guide the 3D artist with camera moves and timing.

Storyboards showing the Player screen when a bonus was triggered. These were to help guide the 3D artist with camera moves and timing.

Storyboards showing the Player screen when a bonus was triggered. These were to help guide the 3D artist with camera moves and timing.

Storyboards showing the Player screen when a bonus was triggered. These were to help guide the 3D artist with camera moves and timing.

Storyboards showing the Player screen when a bonus was triggered. These were to help guide the 3D artist with camera moves and timing.

Storyboards showing the Player screen when a bonus was triggered. These were to help guide the 3D artist with camera moves and timing.

Storyboards showing the Player screen when a bonus was triggered. These were to help guide the 3D artist with camera moves and timing.

Storyboards showing the Player screen when a bonus was triggered. These were to help guide the 3D artist with camera moves and timing.

Storyboards showing the Player screen when a bonus was triggered. These were to help guide the 3D artist with camera moves and timing.

Storyboards showing the Player screen when a bonus was triggered. These were to help guide the 3D artist with camera moves and timing.

Storyboards showing the Player screen when a bonus was triggered. These were to help guide the 3D artist with camera moves and timing.

Storyboards showing the Player screen when a bonus was triggered. These were to help guide the 3D artist with camera moves and timing.

Storyboards showing the Player screen when a bonus was triggered. These were to help guide the 3D artist with camera moves and timing.

Storyboards showing the Player screen when a bonus was triggered. These were to help guide the 3D artist with camera moves and timing.

Storyboards showing the Player screen when a bonus was triggered. These were to help guide the 3D artist with camera moves and timing.

Storyboards showing the Player screen when a bonus was triggered. These were to help guide the 3D artist with camera moves and timing.

Storyboards showing the Player screen when a bonus was triggered. These were to help guide the 3D artist with camera moves and timing.

Storyboards showing the Player screen when a bonus was triggered. These were to help guide the 3D artist with camera moves and timing.

Storyboards showing the Player screen when a bonus was triggered. These were to help guide the 3D artist with camera moves and timing.

Storyboards showing the Player screen when a bonus was triggered. These were to help guide the 3D artist with camera moves and timing.

Storyboards showing the Player screen when a bonus was triggered. These were to help guide the 3D artist with camera moves and timing.

Storyboards showing the Player screen when a bonus was triggered. These were to help guide the 3D artist with camera moves and timing.

Storyboards showing the Player screen when a bonus was triggered. These were to help guide the 3D artist with camera moves and timing.

Storyboards showing the Player screen when a bonus was triggered. These were to help guide the 3D artist with camera moves and timing.

Storyboards showing the Player screen when a bonus was triggered. These were to help guide the 3D artist with camera moves and timing.

Storyboards showing the Player screen when a bonus was triggered. These were to help guide the 3D artist with camera moves and timing.

Storyboards showing the Player screen when a bonus was triggered. These were to help guide the 3D artist with camera moves and timing.

Storyboards showing the Player screen when a bonus was triggered. These were to help guide the 3D artist with camera moves and timing.

Storyboards showing the Player screen when a bonus was triggered. These were to help guide the 3D artist with camera moves and timing.

Storyboards showing the Player screen when a bonus was triggered. These were to help guide the 3D artist with camera moves and timing.

Storyboards showing the Player screen when a bonus was triggered. These were to help guide the 3D artist with camera moves and timing.

Storyboards showing the Player screen when a bonus was triggered. These were to help guide the 3D artist with camera moves and timing.